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Published 3 years ago with 29 Comments

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  • CrazyDragon
    +8

    By the time this comes out for Android, I think the hype would have already died down and most people would not even care about the game anymore.

    • kevino025
      +7

      Then they'll say something like: "You see, that's why we go to iOS first. Barely anyone played it on android compared to iOS" And android will keep on being shoved back for later releases.

      • Spooky
        +4

        Yup. We get some great games on Android, but it just doesn't compare to iOS.

        • CuppaMatt
          +5

          The reasons are overwhelmingly "Money".

          IOS may have a much lesser market share but the stats show quite clearly that the people that use IOS are MUCH more likely to buy things like in app purchases, etc as well as games and apps in general. So usually, if an app goes for a staged rollout it will hit Apple devices first to get that cash lump which in turn helps offset the development costs so they can bring it to android.

          While all this is happening Windows Mobile cries silently, rocking itself to sleep in the corner singing a sad song about how nobody loves it.

          • Spooky
            +2

            I've also noticed that Android often gets 'lesser' versions. I wanted to download a few of NimbleBit's games a while back, but they use Mobage and wouldn't let me play without signing up for an account and remaining connected. It was never a problem when I had an iPod Touch, so it's kind of disheartening to have to put up with it on Android.

            • CuppaMatt
              +3

              I've seen that a little bit yeah. I think some of it is a leftover from the days where the Google Play service wasn't really around. Developers on the IOS side would just use the Apple Games whatever their service is called (I forget) but there were 3 or 4 competing 3rd party services on Android to do the same thing. While Google Play Games thing exists now some of them still insist you use their 3rd party of choice.

              Having said that I'm not a developer and that's speculation so it may be utter BS.

            • Spooky (edited 3 years ago)
              +3
              @CuppaMatt -

              I still remember the days of OpenFeint, before Game Center became a thing on iOS.

    • Mumble
      +3

      The hype may die down but I think it will be a good enough way to waste my time regardless. I'm looking forward too it.

  • TiffanyAching
    +6

    August? Dang that's a bit further away than I was hoping.

    • Spooky
      +4

      Eh, couple of weeks. Better than never, I guess.

  • ClarkKent
    +4

    I have been playing this at work quite frequently on my IOS device.. I love it.. Except man those rad roaches are killing everyone.

    • Spamu
      +3

      You should name a dweller "Dale Gribble" and have him exterminate the infestation, hehe.

  • naturescoldcut
    +4

    I'm really excited for this. I know it's just a community manager game, but I hope it'll whet my appetite for more Fallout fun until November.

  • jessdabess
    +3

    I'm so excited! II can't wait! From what I've heard about the ios version it looks like a good time, and I'm always looking for more fallout.

  • sarcasimo
    +3

    I'm really curious to see the eventual list of supported phones this game has, since it seems to make older model iPhone/iPads cry.

  • vetris
    +3

    Another month? It sounded from their E3 it would be out for all devices sooner than that...

  • Cuken
    +3

    I've played the game since it's release and I'm kind of loosing interest pretty rapidly. If they don't have a port option from IOS, you'll have to start over and that doesn't sound appealing either. I was hoping it would hold my interest a little bit longer while we waiting for FO4 to finally hit.

  • Spamu
    +2

    I've been waiting on an official announcement. I was worried that it wouldn't get an Android release at all.

  • 3rdWheel
    +2

    Don't feel bad, Android users. It's not really that good. Once you fall into the rhythm of collecting resources and assigning people to the right rooms, the fun aspect takes an immediate dive and it becomes a chore instead of a game.

  • MidasToren
    +2

    Android has gotten the shaft for a while from devs, probably because of the fractured nature of the ecosystem. Even then, it sucks they didn't release it side by side, or at least a couple weeks apart. I'm glad they aren't putting it off longer(years even) though like some games that have been ported from iOS.

  • utesred
    +2

    I was pretty bummed when they announced it was only ready for iOS at E3 at launch. That seems like a pure lack of prioritization for Android. :/

    Has anyone had a chance to play it yet? I've heard really mixed reviews on it.

    • CuppaMatt
      +4

      How much you enjoy the game will rely 100% on your expectations. If you're expecting it to be the best mobile game ever you'll hate it because quite frankly it's not. If however you were expecting it to be a stripped down mobile game in the "Sim Tower" type genre then you'll enjoy it. It's better than most mobile games in that genre and while I've heard tales of it crashing lots from some people I haven't had a single issue myself.

      I've been playing it on my work phone (iPhone 5s) and my main complaint is that I'd prefer it on a bigger screen so I am quite looking forward to re-starting on my Note 3. The graphics are really good for a mobile game, I like the stylized Vault Boy style and the depth of the rooms.

    • daynpitseleh
      +3

      I tried it out on a borrowed ipad, and it's a fun game to play for a couple of minutes at a time. It's not something that you can really play for long periods of time, but it is fun to come back to every so often. I will definitely download it when it comes out on Android; it doesn't need Internet access, so it can be a fun little time waster that won't use up my data.

    • Jaysonator64
      +3

      Many developers nowadays prioritize iOS over Android, purely because iOS user spend much more on in-app purchases than Android users. iOS users spend as much as 3 times as Android users IIRC.

      In the case of paid apps, Android has a considerably large amount of piracy when compared to iOS. Unfortunately this is enough for mobile developers to prioritize iOS in development.

      • utesred
        +2

        Very very true, jaysonator. Even Google does this, most recently visible in the Google Hangouts update iOS received. It's not expected to reach Android for at least a couple months.

        Still, I was hoping for a company with the resources Bethseda has could handle building both Android and iOS versions of the game. I know it's not exactly a top priority, but still! :P

  • DJVee
    +2

    This looks mildly interesting to me, but I don't know if it would hold my gaze for very long; I've heard it's pretty nice until you "do everything," and then you wait like a lot of other games not because you're on a timer, but because you did everything and nothing needs your attention anymore.

    If I'm wrong, feel free to correct me! This is simply from what I've heard of it.

  • ProtoJazz
    +2

    I wonder how long till we see more games hitting android first. It's usually done ios then android due to the slightly shorter development time needed for ios. But I've seen a few companies start experimenting with launching on Android first.

    • leagueofbacon
      +2

      From what other people are saying here, the reason that iOS is getting the games first is because iOS users are more likely to buy in-app things. So the developers use that to get funding to continue making more software and eventually bring it over to Android.

  • HauntedCryme
    +2

    I'm glad about this, but also sad that it means another months wait. I'm fairly sure there was some sort of exclusivity agreement in the contract happening, but it doesn't make it any better that a colleague at work has been talking about it and playing it on lunch non stop :(

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