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  • fiver (edited 9 years ago)
    +2

    We (okay, I) can only hope for the combat mechanics of DkS2, with the level design and atmosphere of DkS1.

    I've recently gotten back to DkS1 PVP at SL120, and it's woefully... monotone. You see very little variation in builds, and it all too quickly devolves into the "Backstab Dance" -- whereas in DkS2 I always need to have a look at my opponent's gear and movements, and think about how I should tackle him.

    But then, I think about the journey itself, from the first bonfire and to the last -- and DkS1 was so much more memorable for me than DkS2. I love both games, but there's no denying that the problems that arose during DkS2's development and the sudden change of directors and design principles hurt the single player flow immensely.

    DkS2 also suffered from some very shoddy texture work (maybe the designers were relying on the complete darkness element that got cut eventually?) -- so there's hoping that gets some attention.

    • Kuro
      +1

      I definitely agree with you on DaS1 being more memorable then DaS2. As far as pvp goes DaS2 is definitely way more varied, although you still get the occasional katana r1 spam as a whole I feel pvp is improved. As for the lackluster atmosphere of DaS2 hopefully Miyazaki will be able to deliver us something that is up to par.