What mechanic/feature would you like to see implemented in Dark Souls 3?
At this point in time not a great deal is known about the third souls game. This leaves quite a bit up to speculation (nothing new for the souls series) regarding pretty much any aspect of the game. What would you like to see changed from the previous games? Or perhaps kept the same? Personally I'm not thrilled at the idea of instant backstabs making a return but it's something I could get used to again.
9 years ago by Kuro
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We (okay, I) can only hope for the combat mechanics of DkS2, with the level design and atmosphere of DkS1.
I've recently gotten back to DkS1 PVP at SL120, and it's woefully... monotone. You see very little variation in builds, and it all too quickly devolves into the "Backstab Dance" -- whereas in DkS2 I always need to have a look at my opponent's gear and movements, and think about how I should tackle him.
But then, I think about the journey itself, from the first bonfire and to the last -- and DkS1 was so much more memorable for me than DkS2. I love both games, but there's no denying that the problems that arose during DkS2's development and the sudden change of directors and design principles hurt the single player flow immensely.
DkS2 also suffered from some very shoddy texture work (maybe the designers were relying on the complete darkness element that got cut eventually?) -- so there's hoping that gets some attention.
I definitely agree with you on DaS1 being more memorable then DaS2. As far as pvp goes DaS2 is definitely way more varied, although you still get the occasional katana r1 spam as a whole I feel pvp is improved. As for the lackluster atmosphere of DaS2 hopefully Miyazaki will be able to deliver us something that is up to par.
I just had something hit me while thinking about this topic that I hadn't quite thought about in a while. It's a somewhat minor detail but I truly hope that weapon sheathes make a return in Dark Souls 3. I took them for granted in the first game and missed them terribly in the second.