9 years ago
3
Why don't we feel guilty in video games?
Guilt and remorse are near-universal human emotions, but their role in narrative games is minimal. Isn’t it time this changed? Lady Macbeth was a gamer. She saw in the feudal chaos of Glamis and its environs a chance to play the system and win. Her mission objective was to eliminate King Duncan and take his power, and with her husband she succeeded. But this game of thrones hid from her a terrible mechanic. Guilt.
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I actually played Paper's Please, and it was a fun, if not mechanically simple, game. And when I say fun, I mean as fun as stamping various forms of documentation can be. But when I was asked by a man to stamp his wife's expired passport, I was engaged a moral quandary: Do I allow this man's wife to pass the border so that they can be together, or do I receive a demerit, and possible loss of income?
I mean, my child's sick, and I haven't paid the electricity bill, so my family is freezing. But if I deny this woman's stamp, what will happen to her? I mean, where do denied refuges go when their home country is currently in a state of civil war?
I haven't played that game before, but I can see your point. The other thing is that this woman and her family are purely fictional, and your decision ultimately doesn't matter that of course doesn't motivate you to be cruel, since in your own personal universe she may matter even if she doesn't truly exist. Existence is such a damn complicated concept!
You should give it a spin. I believe the developer previously provided a free beta of the game on his website, though I'm not sure if he's taken it down since.