The enduring, cult appeal of 'Magic: the Gathering'
'Magic' is dizzyingly complicated, extremely technical, and—to the layman—completely incomprehensible. The year is 1998, and I am 9. After weeks of self-conscious indecision, I have at last worked up the courage to tell Mike—my father, a real adult who knows the value of money and games involving exercise and teamwork—what Magic: the Gathering is, and why I want to play it. “Will and Rob and Brian all do,” I explain, a nervous welter of sweatpants and sweat.