• Tandrios
    +3

    Well, Sean stated that the 'goal' is to get to the center of the Universe. The game isn't completed at that point, but he expects that this is the moment people stop playing.

    • PrismDragon
      +4

      Right. But, will the gameplay and content in between be enough to satisfy most of the players long enough until they reach the center of the universe?

      • zaywolfe (edited 8 years ago)
        +6

        If I remember correctly, as you get closer to the galaxy the difficulty rises. More things happen and things get just a bit more out of reach. So I imagine the draw will be the promise of an apple just out of reach, and then new shinier apples just beyond it.

        Saving up for a new suit to survive on a planet with rare resources to sell for a new hyperdrive. Then once you get there to a new system with your hyperdrive, new powerful pirates exist there that attack you immediately and now you must buy a new ship or weapons to better defend yourself. Rinse and repeat but with much more variation.

        • PrismDragon
          +2

          Ah I see. That seems like a relatively good "carrot on a stick" approach. Though, the devs need to add some variety in this style in order to keep players interested enough until they reach the center.