If I remember correctly, as you get closer to the galaxy the difficulty rises. More things happen and things get just a bit more out of reach. So I imagine the draw will be the promise of an apple just out of reach, and then new shinier apples just beyond it.
Saving up for a new suit to survive on a planet with rare resources to sell for a new hyperdrive. Then once you get there to a new system with your hyperdrive, new powerful pirates exist there that attack you immediately and now you must buy a new ship or weapons to better defend yourself. Rinse and repeat but with much more variation.
Ah I see. That seems like a relatively good "carrot on a stick" approach. Though, the devs need to add some variety in this style in order to keep players interested enough until they reach the center.
If I remember correctly, as you get closer to the galaxy the difficulty rises. More things happen and things get just a bit more out of reach. So I imagine the draw will be the promise of an apple just out of reach, and then new shinier apples just beyond it.
Saving up for a new suit to survive on a planet with rare resources to sell for a new hyperdrive. Then once you get there to a new system with your hyperdrive, new powerful pirates exist there that attack you immediately and now you must buy a new ship or weapons to better defend yourself. Rinse and repeat but with much more variation.
Ah I see. That seems like a relatively good "carrot on a stick" approach. Though, the devs need to add some variety in this style in order to keep players interested enough until they reach the center.