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  • Video/Audio
    8 years ago
    +20 20 0

    Once Upon a Rooftop | Real Stories Category | PBS Online Film Festival

    As I have seen interest in Kowloon Walled City over the last few weeks on Snapzu I thought there may be some interest in the rooftop communities of Hong Kong.

  • Text Post
    8 years ago
    +1 1 0

    Destiny: The Guide Part Two

    Money

    Introduction: You have reached the higher echelons of the Destiny world! At level twenty you see that you can purchase the highest levels of gear and dandy about the solar system on patrol with nary the worry. Yeah, not really, those pesky Fallen Wolves are still wandering the land and you are still running in abject fear when they hop out of those blue drop ships to go on the prowl. Randal is probably occasionally getting mad and mopping the Forgotten Shore with your dinky little towel, cloak, or coattails. You are still saying, "Hi" to Randal for me when you're in the area, right? What to do now, and how do you become one of those walking pieces of reinforced concrete you see in the Tower and on Patrol? I'm going to start with some of the basics; here is an introduction to currency and vendors.

    Currency: The most noteworthy of the crowd.

    • Glimmer: The main currency of Destiny, used for upgrades to your gear and at vendors. A little bit of this is often used in conjunction with other currencies to purchase the objects of your desire.

    • Crucible/Vanguard Marks: This is the main Faction/Crucible/Vanguard currency. With it you can purchase weapons, armor, sparrows, and Planet Materials. At the start you want as much of it as you can possibly get your hands on and in the end you will wonder what to do with it all.

    • Mote of Light: Used to purchase gear from the Speaker, Exotic Engrams from Xur, and reroll weapons at the Gunsmith. The last of which will leave you begging for weapon parts in the Reef and crying yourself to sleep at night.

    • Strange Coin: The currency of Xur.

    • Upgrade Materials: Used to upgrade your gear, I suggest stockpiling as early as you can. Planet Materials can be purchased with Marks from the Vanguard/Crucible Vendor. Farming them from corresponding planets used to be all the....rage. At this stage in the games development just grabbing them as you see them when you are out and about will probably suffice. Guardian class specific armor materials; Plasteel Plating, Hadronic Essence, Saphire Wire. All acquired through dismantling the corresponding Class armor green through yellow.

    • Etheric Light: A unique upgrade material that ascends low level legendary gear to the max damage and light levels. It can be attained in various ways through House of Wolves end game events.

    Bounty Vendors: Performing these bounties is one of the quickest ways to upgrading all of the sweet, sweet loot you are about to be getting.

    • Xander 99-40: Xander posts the Vanguard and Crucible bounties in the Tower and has a counterpart located at the Vestian Outpost. Both Bounty Trackers post the same Bounties which rotate daily.

    • Eris Morn: The only survivor of a fireteam that entered the Hellmouth, hunting Crota. She rotates between five bounties daily and sells a variety of shaders, emblems and unique currency. Located at the Tower.

    • Petra Veng: Swearing loyalty only to the Queen of the Reef. She hands out six head-hunter bounties that rotate weakly. Upon completion of your first weekly bounty you will receive one Treasure Key She also offers a ship, sidearm and shaders.

    • Exotic Bounties: These are issued at random upon turning in a completed bounty. If one is obtained outside of a Bounty Tracker a missive is received and they must be turned in to get your choice of bounty. Here is an in depth guide to completing these bounties. Upon completion you will receive the corresponding exotic weapon. Super Good Advice, Bad Juju, Pocket Infinity, Invective, Thorn.

    Faction Vendors: These vendors are where you are really going to begin the process of leveling your character up to level thirty-two. I would personally first suggest to leveling your Crucible and Vanguard and get gear from them, but everyone seems to pick a faction off the get-go. A difficult thing if you aren't a huge Crucible fan as the following Factions will only except Crucible marks.

    Picking a Faction: Every faction has a full set of armor available with a unique style of their own. They are all represented by a certain set of emblems and color schemes making them clearly distinctive. While you may be thinking red and white are your two favorite colors or I'm so f****** emo I need the Revenant shader NOW! You might want to take a closer look at the weapons if that is how you feel. They all have individual weapon sets that may not fit you at all. I urge you to consider everything they have to offer and then go pick Dead Orbit.

    For the sake of brevity, Shaders.

    Unique Vendors These vendors are sprinkled about the world of destiny to serve a multitude of purposes and add a multitude of headaches concerning a handful of slots in your Vault.

    • Xur: Agent of the Nine.

    • Variks: Anything to do with Prison of Elders this is the Fallen you go to. Notable wares are armor, weapons, ships and shaders. Upon receiving an Elder Cipher this is the Fallen you want to see. Unlike other exotic weapon bounties this one is straightforward and easily obtained through defeating Skolas in the thirty-five Prison of Elders.

    • Brother Vance: This is your man for the Trials of Osiris. Go grab your permission slip and maybe some boons to participate in the biggest competition in the solar system. Once you have defeated your foes and reign victorious over your beaten and bloodied enemies return to him for some of the most sought after gear in the game.

    • Lord Saladin: Your Iron Banner representative and the place where you receive your just rewards after grinding through Guardians at the monthly event.

    • The Speaker: Part messiah, part money exchange, part snazzy outfitter. His main function will be sorting out all the extra materials you get from Destinys two awesome raids.

    • Banshee 44: The place to reroll your weapons; or get synths and telemetries.

    • Cryptarch: "You have no power here!"

    • Amanda Holliday: The towers local Shipwright sells, you guessed it, ships! You can also turn in blueprints that you wont ever use to her.

    • Eva Levante: She sells a rotating supply of various shaders and emblems. Always keep an eye on her as she occasionally sells some pretty rare emblems that look stellar.

    • Tess Everis: I...uhm...beats me dude.

    Finally the Final note: That pretty much covers everything I possibly could with the size constraints. All the various currency left out is pretty self explanatory. The most notable of which is Raid Materials, you use those on corresponding Raid Items. In the next part I will be going over all the PvE post level twenty content with links to grimoire and more comprehensive and specific guides to each individual event. PvP is coming, I just need to figure out how to tackle it without ruffling all the feathers.

    show moreshow less
  • Text Post
    8 years ago
    +2 2 0

    Destiny: The Guide Part One

    In the Beginning

    Introduction: Going through the opening of the game is geared more toward learning how the game is played. Making it the first step to become Legend. This brief guide will explain how to get through early content as smoothly as possible and attain level 20.

    Enemy Kills: Every event you can participate in during this portion of the game will net XP from every enemy you kill; capping out at 250XP for Ultras. Unfortunately it is something that accrues over a long span of gameplay and is not a major factor to any kind of leveling in the game. Who can resist popping a few Fallen heads on Earth just for fun as a Kinderguardian once you first touch down.

    • 00xp- Cursed Thrall

    • 15XP- Thrall

    • 20XP- Dreg, Shank, Acolyte, Goblin, Psion

    • 25XP- Legionary, Harpy

    • 30XP- Sevitor

    • 35XP- (Stealth) Vandal, Hobgoblin, Phalanx

    • 55XP- Captain, Knight, Minotaur, Centurion

    • 90XP- Ogre, Hydra, Colossus

    Patrol: Going and wandering the desolate lands around the solar system searching for some green blinky lights and whatever shiny material that can be picked up is pastime for many the Guardian. Whether it is good or bad is still up for debate. Important target patrol missions will get you 500XP and all the rest only 250XP. If you ever find yourself wandering the cosmodrome head on over to the Forgotten Shore and say, "hello" to Randal the Vandal for me. He's a friendly guy.

    Story Missions: This is the meat of getting XP at this stage in the game: Approximate numbers,

    • Level 01-05: 1,000XP

    • Level 05-10: 2,000XP

    • Level 10-15: 3,000XP

    • Level 15-20: 4,000XP

    Exact numbers are available upon mission selection and increasing the level with the heroic modifier gives a bonus to any available XP.

    Strikes: Strikes are unlocked through the storymode progression at varying levels and will recieve progressively more XP, each is specified the same way story missions were. Upon reaching level sixteen the Vanguard Eagle playlist opens up and will matchmake you into random level eighteen strikes from vanilla Destiny into fireteams of three. These events also offer you guaranteed gear that will make life easier. Be aware it may take a little more time than the regular story missions and end with some seriously mean dudes to fight.

    Bounties: Xander 99-40 located in the tower is the man you want to see, early on you will receive bounty missives from the Post Master that you can take to him. These early level bounties will net you 2,500XP-5,000XP. Later you will be able to go directly to the Bounty Tracker and receive your Crucible/Vanguard bounties. They are pretty necessary for keeping up with the story mode leveling system so pick them up when you can. For the most part they are easily accomplished while doing the story missions, going on patrol, or playing your favorite Crucible gametype.

    Crucible: Crucible can be a very good method of gaining XP. A loss will net you 1,500XP and a win 2,000XP with bonuses based on how well you do in the match. Find some guns you like and get out there. With Crucible all weapons and armor are equalized so being a low level isn't as detrimental as it would immediately appear. Higher level weapons have more perks available to them but with some good play this is easily overcome.

    Subclass: If you are starting your first character you will receive a specific subclass for your character with a second unlocking at Level 15. All experience gained will apply to leveling the equipped subclass and unlock its unique abilities.

    • Titan: Striker

    • Warlock: Voidwalker

    • Hunter: Gunslinger

    Armor: At this point there really isn't much to be said about armor. Always pick what will give you a higher defense stat and do not waste any resources on this low level gear. No matter how much you want to; just wait.

    Weapons: Similar to armor you want the highest damage possible. I suggest paying attention to the styles of primary/special you like and trying them all. If you find a particular set that you enjoy in crucible you may want to upgrade it and keep it around.

    Final Note: This should be what you need to get through the start of the game. All the events can be done in fireteams of three with the exception of Crucible which allows six. You really want to save any resources you come across; weapon parts, class materials, planet materials, and glimmer for a jump start in the next portion of the destiny gaming experience. Up next is all about just that! Currency and where you will be spending it.

    show moreshow less
  • Text Post
    8 years ago
    +1 1 0

    Destiny: The Guide Part Two

    Money

    Introduction: You have reached the higher echelons of the Destiny world! At level twenty you see that you can purchase the highest levels of gear and dandy about the solar system on patrol with nary the worry. Yeah, not really, those pesky Fallen Wolves are still wandering the land and you are still running in abject fear when they hop out of those blue drop ships to go on the prowl. Randal is probably occasionally getting mad and mopping the Forgotten Shore with your dinky little towel, cloak, or coattails. You are still saying, "Hi" to Randal for me when you're in the area, right? What to do now, and how do you become one of those walking pieces of reinforced concrete you see in the Tower and on Patrol? I'm going to start with some of the basics; here is an introduction to currency and vendors.

    Currency: The most noteworthy of the crowd.

    • Glimmer: The main currency of Destiny, used for upgrades to your gear and at vendors. A little bit of this is often used in conjunction with other currencies to purchase the objects of your desire.

    • Crucible/Vanguard Marks: This is the main Faction/Crucible/Vanguard currency. With it you can purchase weapons, armor, sparrows, and Planet Materials. At the start you want as much of it as you can possibly get your hands on and in the end you will wonder what to do with it all.

    • Mote of Light: Used to purchase gear from the Speaker, Exotic Engrams from Xur, and reroll weapons at the Gunsmith. The last of which will leave you begging for weapon parts in the Reef and crying yourself to sleep at night.

    • Strange Coin: The currency of Xur.

    • Upgrade Materials: Used to upgrade your gear, I suggest stockpiling as early as you can. Planet Materials can be purchased with Marks from the Vanguard/Crucible Vendor. Farming them from corresponding planets used to be all the....rage. At this stage in the games development just grabbing them as you see them when you are out and about will probably suffice. Guardian class specific armor materials; Plasteel Plating, Hadronic Essence, Saphire Wire. All acquired through dismantling the corresponding Class armor green through yellow.

    • Etheric Light: A unique upgrade material that ascends low level legendary gear to the max damage and light levels. It can be attained in various ways through House of Wolves end game events.

    Bounty Vendors: Performing these bounties is one of the quickest ways to upgrading all of the sweet, sweet loot you are about to be getting.

    • Xander 99-40: Xander posts the Vanguard and Crucible bounties in the Tower and has a counterpart located at the Vestian Outpost. Both Bounty Trackers post the same Bounties which rotate daily.

    • Eris Morn: The only survivor of a fireteam that entered the Hellmouth, hunting Crota. She rotates between five bounties daily and sells a variety of shaders, emblems and unique currency. Located at the Tower.

    • Petra Veng: Swearing loyalty only to the Queen of the Reef. She hands out six head-hunter bounties that rotate weakly. Upon completion of your first weekly bounty you will receive one Treasure Key She also offers a ship, sidearm and shaders.

    • Exotic Bounties: These are issued at random upon turning in a completed bounty. If one is obtained outside of a Bounty Tracker a missive is received and they must be turned in to get your choice of bounty. Here is an in depth guide to completing these bounties. Upon completion you will receive the corresponding exotic weapon. Super Good Advice, Bad Juju, Pocket Infinity, Invective, Thorn.

    Faction Vendors: These vendors are where you are really going to begin the process of leveling your character up to level thirty-two. I would personally first suggest to leveling your Crucible and Vanguard and get gear from them, but everyone seems to pick a faction off the get-go. A difficult thing if you aren't a huge Crucible fan as the following Factions will only except Crucible marks.

    Picking a Faction: Every faction has a full set of armor available with a unique style of their own. They are all represented by a certain set of emblems and color schemes making them clearly distinctive. While you may be thinking red and white are your two favorite colors or I'm so f****** emo I need the Revenant shader NOW! You might want to take a closer look at the weapons if that is how you feel. They all have individual weapon sets that may not fit you at all. I urge you to consider everything they have to offer and then go pick Dead Orbit.

    For the sake of brevity, Shaders.

    Unique Vendors These vendors are sprinkled about the world of destiny to serve a multitude of purposes and add a multitude of headaches concerning a handful of slots in your Vault.

    • Xur: Agent of the Nine.

    • Variks: Anything to do with Prison of Elders this is the Fallen you go to. Notable wares are armor, weapons, ships and shaders. Upon receiving an Elder Cipher this is the Fallen you want to see. Unlike other exotic weapon bounties this one is straightforward and easily obtained through defeating Skolas in the thirty-five Prison of Elders.

    • Brother Vance: This is your man for the Trials of Osiris. Go grab your permission slip and maybe some boons to participate in the biggest competition in the solar system. Once you have defeated your foes and reign victorious over your beaten and bloodied enemies return to him for some of the most sought after gear in the game.

    • Lord Saladin: Your Iron Banner representative and the place where you receive your just rewards after grinding through Guardians at the monthly event.

    • The Speaker: Part messiah, part money exchange, part snazzy outfitter. His main function will be sorting out all the extra materials you get from Destinys two awesome raids.

    • Banshee 44: The place to reroll your weapons; or get synths and telemetries.

    • Cryptarch: "You have no power here!"

    • Amanda Holliday: The towers local Shipwright sells, you guessed it, ships! You can also turn in blueprints that you wont ever use to her.

    • Eva Levante: She sells a rotating supply of various shaders and emblems. Always keep an eye on her as she occasionally sells some pretty rare emblems that look stellar.

    • Tess Everis: I...uhm...beats me dude.

    Finally the Final note: That pretty much covers everything I possibly could with the size constraints. All the various currency left out is pretty self explanatory. The most notable of which is Raid Materials, you use those on corresponding Raid Items. In the next part I will be going over all the PvE post level twenty content with links to grimoire and more comprehensive and specific guides to each individual event. PvP is coming, I just need to figure out how to tackle it without ruffling all the feathers.

    show moreshow less
  • Text Post
    8 years ago
    +1 1 0

    Destiny: The Guide Part One

    In the Beginning

    Introduction: Going through the opening of the game is geared more toward learning how the game is played. Making it the first step to become Legend. This brief guide will explain how to get through early content as smoothly as possible and attain level 20.

    Enemy Kills: Every event you can participate in during this portion of the game will net XP from every enemy you kill; capping out at 250XP for Ultras. Unfortunately it is something that accrues over a long span of gameplay and is not a major factor to any kind of leveling in the game. Who can resist popping a few Fallen heads on Earth just for fun as a Kinderguardian once you first touch down.

    • 00xp- Cursed Thrall

    • 15XP- Thrall

    • 20XP- Dreg, Shank, Acolyte, Goblin, Psion

    • 25XP- Legionary, Harpy

    • 30XP- Sevitor

    • 35XP- (Stealth) Vandal, Hobgoblin, Phalanx

    • 55XP- Captain, Knight, Minotaur, Centurion

    • 90XP- Ogre, Hydra, Colossus

    Patrol: Going and wandering the desolate lands around the solar system searching for some green blinky lights and whatever shiny material that can be picked up is pastime for many the Guardian. Whether it is good or bad is still up for debate. Important target patrol missions will get you 500XP and all the rest only 250XP. If you ever find yourself wandering the cosmodrome head on over to the Forgotten Shore and say, "hello" to Randal the Vandal for me. He's a friendly guy.

    Story Missions: This is the meat of getting XP at this stage in the game: Approximate numbers,

    • Level 01-05: 1,000XP

    • Level 05-10: 2,000XP

    • Level 10-15: 3,000XP

    • Level 15-20: 4,000XP

    Exact numbers are available upon mission selection and increasing the level with the heroic modifier gives a bonus to any available XP.

    Strikes: Strikes are unlocked through the storymode progression at varying levels and will recieve progressively more XP, each is specified the same way story missions were. Upon reaching level eighteen the Vanguard Eagle playlist opens up and will matchmake you into random level 18 strikes from vanilla Destiny into fireteams of 3. These events also offer you guaranteed gear that will make life easier. Be aware it may take a little more time than the regular story missions and end with some seriously mean dudes to fight.

    Bounties: Xander 99-40 located in the tower is the man you want to see, early on you will receive bounty missives from the Post Master that you can take to him. These early level bounties will net you 2,500XP-5,000XP. Later you will be able to go directly to the Bounty Tracker and receive your Crucible?Vanguard bounties. They are pretty necessary for keeping up with the story mode leveling system so pick them up when you can. For the most part they are easily accomplished while doing the story missions, going on patrol, or playing your favorite Crucible gametype.

    Crucible: Crucible can be a very good method of gaining XP. A loss will net you 1,500XP and a win 2,000XP with bonuses based on how well you do in the match. Find some guns you like and get out there. With Crucible all weapons and armor are equalized so being a low level isn't as detrimental as it would immediately appear. Higher level weapons have more perks available to them but with some good play this is easily overcome.

    Subclass: If you are starting your first character you will receive a specific subclass for your character with a second unlocking at Level 15. All experience gained will apply to leveling the equipped subclass and unlock its unique abilities.

    • Titan: Striker

    • Warlock: Voidwalker

    • Hunter: Gunslinger

    Armor: At this point there really isn't much to be said about armor. Always pick what will give you a higher defense stat and do not waste any resources on this low level gear. No matter how much you want to; just wait.

    Weapons: Similar to armor you want the highest damage possible. I suggest paying attention to the styles of primary/special you like and trying them all. If you find a particular set that you enjoy in crucible you may want to upgrade it and keep it around.

    Final Note: This should be what you need to get through the start of the game. All the events can be done in fireteams of three with the exception of Crucible which allows six. You really want to save any resources you come across; weapon parts, class materials, planet materials, glimmer for a jump start in the next portion of the destiny gaming experience. Up next is all about just that! Currency and where you will be spending it.

    show moreshow less
  • Text Post
    8 years ago
    +4 4 0

    Any easy (Free) Program to put together a personal banner?

    It has been years since I played with photo manipulation.

  • Text Post
    8 years ago
    +1 1 0

    Tribe Painkiller Already is starting up!

    If you are a fan of the brash and often NSFW podcast you are more than welcome to stop by /t/pka! If you aren't a fan, well, why aren't you? Here is the latest episode, released today. I label it NSFW for some of the audio content, it is video based on Youtube and they take care to not show the gory and naughty bits they may talk about.