As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last
One Friday night last month, some artists at the video game studio Naughty Dog were working on their latest game when they heard a crash. A large metal pipe had fallen from above them and landed right next to their desks. If it had dropped a few feet closer, the consequences might have been dire. It was late, past 9 p.m., and the construction workers above had perhaps recklessly assumed that nobody was there. But at Naughty Dog, people were always there.
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