Rockstar considers a slightly smaller Grand Theft Auto 6 in an effort to kill crunch
In the weeks leading up to the launch of Red Dead Redemption 2, then-Rockstar chief Dan Houser mentioned that senior developers had been working weeks well over 100 hours. That led to an industry-wide discussion of crunch, and substantial investigative reports into Rockstar’s expectations of its employees. The scrutiny seems to have worked – many Rockstar devs are speaking positively of the company’s changes, and it seems the studio is changing how it makes games going forward.
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