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Kan Gao on the benefits and drawbacks of designing in RPG Maker
I compare RPG Maker to a pencil. With a pencil there are techniques to learn, but compared to the other writing tools, its the most simplistic one. But you can still create elaborate works with it.
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What Other Games Can Learn from Transistor
Supergiant's critically acclaimed ARPG, Transistor, is often cited as a brilliant example of game design- what, exactly, do other games stand to learn from its pacing, risk and reward, and atmosphere?
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How to Make Your In-Game Chores Satisfying
It’s a Sunday morning; you just woke up, got out of bed, and took a look at your disaster of a house. Your trash needs to be taken out, your dishes are filthy from last night, and your laundry pile is taller than your chairs. So what do you do? You ignore the chores, boot up your computer, and start playing Stardew Valley.
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The Bug, Errors and Exploit Gallery as discovered by ZeroOoC
when games take on a life of their own. Footage from Alpha and Beta Tests, Early Access and full versions!
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Verification code
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Game developers must avoid the ‘wage-slave’ attitude
I read this article by Dean Takahashi the other day, and my jaw nearly hit the floor.
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Royalty free 2d animated character spritesheets for your next game
Transparent PNGs, all frames one size and in one row (makes it easier for the developer to animate)
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Building A Two-Way Conversation
From a players’ perspective, companies’ support options often feel like information black holes. There have to be people working to engage the video game companies every day on behalf of the players, and we are excited to fill that role.
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Building the Game Podcast
A documentary podcast about two first-time game designers learning the ropes.
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Epic MegaJam Announced! Oct 8-15, with more award categories and bigger rewards!
To celebrate one year of #ue4jams, we are throwing an Epic MegaJam, an event bigger than any previous game jam we've had.
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[tutorial] Git for Unity Developers
We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices.
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DVELOP - Game Development Documentary - Ep 01
In this Game Development Documentary, follow the Castor and Pollux team as they race against the clock to finish a game.
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[tutorial] Procedural Dungeon Generation #2
2015-08-30 22:29 This post explains a technique for generating randomized dungeons that was first described by TinyKeepDev here. I'll go over it in a little more detail than the steps in the origi...
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[news] Unity Comes to Linux: Experimental Build Now Available
Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux....
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Game Developer Legal Guide. Start an Indie Game Studio
Start your freelance game design and development business. Set yourself up to begin a successful indie studio.
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Cat and mouse: How Bohemia bags cheaters in DayZ
After studying them intently for some time, DayZ associate producer Eugen Harton shares lessons learned on how to detect and combat cheaters in your own game.
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Today I reached a goal I thought I'd never accomplish, a game I worked on is in a humble bundle
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Voxel GameDev Interviews
An "oldish", yet very interesting Interview of some of the more famous Voxel GameDevs: Branislav Siles (Atomontage Engine), Gavan Woolery (Voxel Quest) and Miguel Cepero (Voxel Farm). Sadly the Sound Quality isn't the best with some.
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The Cutting Room Floor - Site dedicated to unearthing and researching unused and cut content from video games
From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
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OpenTomb - an open source engine for classic Tomb Raider
OpenTomb (formerly TRE) is an engine replacement project intended to play levels from all classic TR games (TR 1-5) and custom levels.
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