What Other Games Can Learn from Transistor
Supergiant's critically acclaimed ARPG, Transistor, is often cited as a brilliant example of game design- what, exactly, do other games stand to learn from its pacing, risk and reward, and atmosphere?
Supergiant's critically acclaimed ARPG, Transistor, is often cited as a brilliant example of game design- what, exactly, do other games stand to learn from its pacing, risk and reward, and atmosphere?
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