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+31 +1
Apple Vision Pro Review: A Heavy Portable Cinema & Monitor
At $3500, Apple sets huge expectations with Vision Pro. But does it deliver? And what’s it really like to own and use? Read our in-depth Apple Vision Pro hardware & software review here:
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+15 +1
Magic Leap patent reveals what may be the next augmented reality system
The folks at Magic Leap remain tight-lipped about what the device looks like and exactly how it functions, but a recently uncovered patent application may provide some helpful clues.
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+55 +1
Disney is using augmented reality to bring coloring books to life
A Disney Research team has developed technology that projects coloring book characters in 3D while you're still working on coloring them. The process was detailed in a new paper called "Live Texturing of Augmented Reality Characters from Colored Drawings," and it was presented at the IEEE International Symposium on Mixed and Augmented Reality on September 29th. That title's a mouthful, but it's descriptive: the live texturing technology allows users...
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Download+2 +1
The History of Mobile Augmented Reality: Developments in Mobile AR over the last almost 50 years [Technical Report] [PDF]
This document summarizes the major milestones in mobile Augmented Reality between 1968 and 2014. Mobile Augmented Reality has largely evolved over the last decade, as well as the interpretation itself of what is Mobile Augmented Reality. The rst instance of Mobile AR can certainly be associated with the development of wearable AR, in a sense of experiencing AR during locomotion (mobile as a motion).
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+24 +1
Microsoft now taking applications for $3,000 HoloLens development kits
Microsoft has just announced that it will make HoloLens development kits available in the first quarter of 2016. The kits will cost $3,000, and Microsoft is taking applications for them starting today. Exact specs for the kits are still nebulous, but they'll supposedly be "fully untethered," capable of being used without physical cords or a remote PC connection — like the units we tested earlier this year.
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Researchers Project Digital People into Chairs in Augmented Reality Study
A Microsoft Research study uses augmented reality to project a life-size person into a room with you, perching them in an empty seat.
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+20 +1
Your Next New Best Friend Might Be a Robot
One night in late July 2014, a journalist from the Chinese newspaper Southern Weekly interviewed a 17-year-old Chinese girl named Xiaoice (pronounced Shao-ice). The journalist, Liu Jun, conducted the interview online, through the popular social networking platform Weibo. It was wide-ranging and personal...
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+5 +1
Meta Hypes The Reveal Of Its ‘Futuristic’ Next-Gen Augmented Reality Glasses
Meta, an augmented reality glasses company born around the same time as Google Glass, is getting ready to show off the next-gen version of their AR headset. The company published a video to YouTube on Wednesday which features a handful of tech influencers lauding their “futuristic” experiences with demos of the yet-to-be-publicly-revealed device. The video undoubtedly seeks to build on the excitement that AR-buffs got last week...
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+37 +1
Mark Zuckerberg Says It Will Take 10 Years for Virtual Reality to Reach Mass Market
Facebook founder and CEO Mark Zuckerberg has been stoking excitement about virtual reality—a technology he has described as “the next major computing and communication platform”—for a few years now. But in a new interview posted at Business Insider, he says the technology remains a long way from reaching the mass market. “I honestly don’t know how long it will take,” he said. “It could be five years, it could be 10 years...
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+30 +1
'Holoportation' mixes teleportation, augmented reality
Researchers at Microsoft are showing off what they are calling "holoportation," virtual teleportation with real-time interaction with 3D models.
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+8 +1
Hands-on with HoloLens: On the cusp of a revolution
It's an amazing device, and now it needs amazing software to go with it. Since it was first revealed in Redmond at the start of last year, I've used HoloLens a couple more times. I did a development session that walked through developing a simple app for the headset using Unity, and I've also seen Microsoft's touring HoloLens experience that it was offering developers last year. Each time I've been subject to tight controls...
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+15 +1
The reality of AR/VR business models
There is nearly as much confusion as there is excitement about augmented and virtual reality. While VR could be big and AR could be bigger (and take longer), there are more questions than answers out there. I’ll be doing a deep dive on one aspect of AR/VR every month. This month we’re kicking off with business models. AR/VR hardware sales, e-commerce sales, ad spend and mobile data/voice could drive more than 80 percent of all AR/VR revenues.
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+25 +1
Magic Leap Shows Off Latest Augmented Reality Video
On Tuesday, augmented reality trailblazer Magic Leap released a new video demo of its very secretive product. If you can bring yourself to believe it — and to believe the fine print — the video is sure to blow your socks off. The fine print: “Shot directly through Magic Leap technology on April 8, 2016. No special effects or compositing were used in the creation of this video (except for this text).” Assuming, against all reason, that that’s true, you’ll soon be getting accustomed...
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+2 +1
Hololens spatial mapping outdoors
How hololens recognizes the enviroments you are in, going from outdoors to indoors. Doesn't work well with black or silver objects, great with all others.
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+2 +1
Virtual, Augmented and Mixed Reality are the 4th Wave of Digital Technology
Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.
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+20 +1
Brand Killer: Augmented reality goggles create real-world AdBlock
Brand Killer blocks ads in real time from wearer's point of view using DIY augmented reality headset.
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+13 +1
Pokémon Go players urged not to venture into Fukushima disaster zone
Japan is asking for the Fukushima nuclear exclusion zone to be classified as a no-go area for Pokémon after the discovery of at least one of the game’s characters on a power station’s site. Tokyo Electric Power Company Holdings (Tepco) has requested that Pokémon Go developer Niantic and the Pokémon Company prevent Pokémon appearing in and around areas affected by the nuclear reactor meltdown in Fukushima to help prevent encouraging players to enter dangerous areas.
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Is Pokémon Go racist? How the app may be redlining communities of color
PokéStops in communities of color suggest unconscious digital redlining within the game.
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+17 +1
15 Augmented Reality Trends We're Predicting for 2017
As we wrap up 2016, we look back on a year of uncertainty. The question of AR versus VR remained a topic among investors and innovators alike. The challenge of mainstream adoption of either platform seemed unresolved. And, to be honest, it seemed that we just didn’t know to do with immersive technologies. What 2016 did give us, with certainty, is a much clearer perspective on the augmented reality trends that will drive both investment and innovation in 2017.
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+19 +1
Heads up: Augmented reality prepares for the battlefield
At last week's Pentagon Lab Day in Washington, DC, the Army's Communications-Electronics Research, Development and Engineering Center (CERDEC) and Army Research Lab demonstrated a prototype of technology straight out of first-person shooter games—an "augmented reality" heads-up display that could help soldiers tap into sensors and other data.
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