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TL:DR; “Microsoft good, standards good, so buy more and more Microsoft stock.”
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DirectX and "Writing to the metal"
When comparing performance, many people have noted that game consoles, especially Sony's (NYSE:SNE) Playstation 4, are capable of creating a very impressive experience in spite of using hardware that is several generations behind what is currently available as graphics hardware in the PC market. The advantage is in the lower cost of building consoles over PCs for games.
Additionally, games that were simultaneously developed for PC and PS4/Xbox One have tended to have more glitches. Time Warner's (NYSE:TWX) Batman: Arkham Knight was a classic example of the problems that programmers have faced trying to optimize the game on what should have been easily more powerful hardware. But even on cards that cost $600, the game would stutter and crash during dramatic moments.
This happens because there are all those hardware possibilities with the PC market. But with consoles, every one of them has the exact same hardware in each box. Software programmers can optimize the code that they are writing knowing that the outcomes will be uniform across the board, and will not have as many problems with bugs. They call this "Writing to the metal" internally. The longer a console has been in the marketplace, the better programmers become at making it more efficient.
Microsoft started to address this issue with DirectX a number of years ago. They started helping 3D hardware manufacturers like Nvidia (NASDAQ:NVDA) and Radeon (NASDAQ:AMD) create standards for what they were releasing. As the years passed, each of these companies was able to write closer and closer to the metal.
And that's as far as I could get...