• Wenjarich
    +2

    Very nice, look forward to the next one. I'm assuming you are playing a two person game? Also I'm intrigued, what class is Rayne?

    • racerxonclar
      +3

      No, it was a 4-man party that ended up being a 3-man group right from the start because one person made a single post and never posted again. The use of past tense is because, yes, this is an old game that's long been dead :P I have the worst luck with players that stay reliable

      Rayne was an Elan Shaper (psionics). I will probably never allow psionics every again because of that character lol. Just far too many thing you have to change to accommodate them. Bloodgaze was a human fighter/frenzied berserker. The third player got officially introduced to the party later in the chapter, and she was a human monk. Original planned party was a shaper psicon, fighter/beserker, monk, and paladin...humorously all female.

      • Wenjarich
        +1

        I guess you meant to say "4-woman party" then ;P

        Why you not a fan of psionics?

        • racerxonclar
          +3

          To put it simply, all of their mechanics function very differently than everything else in D&D... at least with 3.0 and 3.5. Even doing the conversions that the book mentions, such as giving creatures a certain psionic resistance based upon their spell resistance. This kind of helps, but spell resistance isn't something that's very common unless facing a certain range of creatures...so psionic characters wind up very easily dealing with a lot of opponents. This is compounded by the fact that a great number of psionic abilities work off of Will saves, when traditional magic has a wide range of saves associated to them.

          Basically, all their mechanics feel very tacked on top of normal way of doing things rather than actually feeling apart of the mechanics. I didn't enjoy having to mentally redo half the stuff I could usually eyeball just because he was around. Plus for a Faerun specific note, there aren't many psionic races or places for them to be... so 80-90% of your campaigns will features a psion dealing with traditional stuff rather than each other where the mechanics are a bit more natural. A curse of playing something that's supposed to be very rare in the world, yet has endless special rules.

          Now, I'm aware that Pathfinder made their own interpretation of the psionic rules that's supposedly much less awkward, but I have no personal experience with it.

          • Wenjarich
            +1

            Fair enough :)

            Btw, you should consider joining the once-off that this tribe is hosting to get to know each other better. It'll be fun. :)