• Wenjarich
    +1

    I guess you meant to say "4-woman party" then ;P

    Why you not a fan of psionics?

    • racerxonclar
      +3

      To put it simply, all of their mechanics function very differently than everything else in D&D... at least with 3.0 and 3.5. Even doing the conversions that the book mentions, such as giving creatures a certain psionic resistance based upon their spell resistance. This kind of helps, but spell resistance isn't something that's very common unless facing a certain range of creatures...so psionic characters wind up very easily dealing with a lot of opponents. This is compounded by the fact that a great number of psionic abilities work off of Will saves, when traditional magic has a wide range of saves associated to them.

      Basically, all their mechanics feel very tacked on top of normal way of doing things rather than actually feeling apart of the mechanics. I didn't enjoy having to mentally redo half the stuff I could usually eyeball just because he was around. Plus for a Faerun specific note, there aren't many psionic races or places for them to be... so 80-90% of your campaigns will features a psion dealing with traditional stuff rather than each other where the mechanics are a bit more natural. A curse of playing something that's supposed to be very rare in the world, yet has endless special rules.

      Now, I'm aware that Pathfinder made their own interpretation of the psionic rules that's supposedly much less awkward, but I have no personal experience with it.

      • Wenjarich
        +1

        Fair enough :)

        Btw, you should consider joining the once-off that this tribe is hosting to get to know each other better. It'll be fun. :)