• Rathenix
    +2

    Honestly, gaming journalism is a relic of an older time. When we were getting monthly subscriptions to Nintendo Power, EGM, GamePro, or whatever else it was because information like that was hard to come by. Nowadays people get their information about games from let's play videos, streams, walkthroughs, and user submitted content on sites like snapzu. Meanwhile ads are a constant threat on the internet. They aren't just annoying. Sometimes they are downright dangerous and it's a shame because ads lets people monetize things online that they otherwise couldn't. It's too bad, but untrustworthy individuals and companies have made it so that users don't want ads. Look at Netflix for example. No ads at all, but it still manages to rake in dough by just offering something that consumers want. The guy in this article sounds ridiculous comparing adblock whitelists to piracy. He sounds like he's just trying to stir up trouble by using buzzwords that get people in a tizzy. Am I supposed to feel bad for advertisers? I do think it's too bad for content creators, but if you have something of value, people will pay for it one way or another. You can't try and cast shame and doubt on adblockers and call them blackmailers or pirates just because people don't want to put up with garbage on the internet. He even goes so far as to blame users for not understanding that what game journalists do comes at a cost. I think he will be sad to learn that gamers will get along just fine without sites like IGN. Honestly, a lot of us have been for a very long time. I'm sure there are advertising solutions out there that benefit both creators and consumers, but vilifying adblock is not going to get you what you want.