The Witness: the creator of Braid talks about his fiendishly difficult new game
Jonathan Blow speaks about designing near-impossible puzzles, his shift away from Microsoft and embracing open-world games. In 2008, developer Jonathan Blow released Braid, a 2D platformer with puzzling gameplay and a gorgeous, hand-drawn visual style. It blew up on Xbox Live Arcade and became one of the main titles people pointed at as part of the "indie game" revolution.
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