The Map Matters: Metroid How It Was Meant to Be Played
The original Metroid is one of the most demanding games in Nintendo’s library. Dying means restarting with a measly 30 Energy instead of at full health, enemies are dangerous to the point of disincentivizing combat, and the game tasks you with exploring one of the largest NES overworlds ever designed without so much as a map or area names as guidance. It almost feels like Nintendo asked themselves, “what if an entire game were a Zelda dungeon?” and ran wild with the concept.
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