Hands On: Metroid Dread's First Hour Is Legit Kinda Terrifying
If there’s one thing I want from Metroid games above all else, it’s a feeling of dread. That’s why I still admire the original NES game the most. It almost feels hostile to the player in its design. There are no maps, no health recharge stations, no modern amenities to aid you. Because of that, no matter how many energy tanks or missile packs I acquire, in Metroid, I always feel in danger. I actually feel like an intrepid bounty hunter exploring a hostile alien world that might mercilessly destroy me at any moment.
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