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Advances in Real-Time Rendering- SIGGRAPH 2015
Very Interesting Articles from the last Siggraph! Some very cool Voxel Stuff as well.
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Voxel GameDev Interviews
An "oldish", yet very interesting Interview of some of the more famous Voxel GameDevs: Branislav Siles (Atomontage Engine), Gavan Woolery (Voxel Quest) and Miguel Cepero (Voxel Farm). Sadly the Sound Quality isn't the best with some.
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Plasma Voxels
A short introductory Video from Siggraph of a successful attempt in creating holograms using Lasers. The "floating light Points" have been suitably dubbed "Plasma Voxels". As with 3D printing, a voxel representation for 3D data seems to be the best route for holograms as opposed to polygons.
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Novalogic Comanche Voxels
While not entirely an Article about our modern Approach on Voxel Rendering, this is still an interesting look at how Voxel Rendering used to be done in the Novalogic Engine (Delta Force Series, Comanche). Very short, but enough to get the idea on how it "used to be done".
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Procedural Generation of 3D Caves on the GPU
After seeing this over at reddits' /r/voxelgamedev, I thought I'd crosspost this here, as this is a very interesting method for procedural cave generation.
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Sparse Voxel Octree - Papers
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VoxelQuest
An upcoming RPG created by Gavan Woolery, set to release some time after 2017. Using a very new approach to voxel rendering using signed distance functions instead of the "traditional" approach of simple intersections.
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Atomontage Engine - Home
A very promising Voxel Engine created by Branislav Síleš. Unlike the currently "typical" large Scale Voxel Engines, it tries to use Voxels for photorealism, as was attempted in the old days.
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