- 8 years ago Sticky: What's your favourite indie game?
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+8 +1
How Do Indie Games Get Their Sound?
The indie game Bit.Trip Runner is a rhythm-based platformer where your jumps are timed to the beat of frantic music. Go ahead and try playing it on mute. I dare you. Too hard? Alright, try to imagine how lacking Supergiant Games’ influential indie game Bastion might have been without the hero's every step narrated by a disembodied...
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+1 +1
Stick War 2 | unblocked games
unblocked games
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+2 +1
Chapter 1 of New Undertale Game Deltarune Out Now – For Free
After a cryptic tweet yesterday, a new game in the Undertale series, Deltarune, has been released- the game's first chapter is out now for free.
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+3 +1
The Backbone of the 1-Bit World of Horror is a Card Game
The Junji Ito-inspired World of Horror may not seem like a card game, but beneath the surface it is.
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+19 +1
Mobile-gaming titans keep ripping off indies
A story about Voodoo and donuts -- but not the kind you're thinking.
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+10 +1
New SNES game is all about crunch
There's a new SNES game - yep, you read that right, a new SNES game - that's designed to raise awareness about development crunch.
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+12 +1
How Campo Santo’s Move to Valve Does, and Doesn’t, Affect In the Valley of Gods
Firewatch developer Campo Santo recently announced its entire team would be leaving life as an independent studio behind to join Valve. And while that move may seem surprising, it’s born from Campo having found itself in its own unexpected situation. “We made the dream game. We made the game that wasn't supposed to make all the money. We made a sad guy in the woods, psychological-slash-dramatic personal quest,” Campo Santo co-founder Sean Vanaman told IGN in a phone interview.
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+8 +1
Whip-cracking roguelike City of Brass, made by former Bioshock devs, leaves Early Access
City of Brass puts me in mind of a 3D, Arabian Nights-themed version of Spelunky. As you sprint through its shiny, procedurally-generated metropolis you'll grab treasure, buy items, lay traps, whip enemies and slash your scimitar, avoiding permadeath at all costs. It's been in Early Access for just under a year and now it's out on Steam, with the 1.0 update adding the final boss fight.
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+3 +1
The Undying Spirit of Game Developers
How the trials and triumphs of game devs inspired me and 80,000 others.
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+2 +1
Firewatch Announced for Nintendo Switch
Acclaimed indie adventure, Firewatch is coming to Nintendo Switch this Spring. Announced by developer Campo Santo, the Switch port doesn't appear to include any extra features, but there's a very nice picture of it being played next to some hiking boots, so that's something. There's no more specific release date beyond 'Spring' at time of writing.
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+5 +1
‘Stardew Valley’ Creator Eric Barone on the Game’s Lonely Origins and His Secretive Next Game
With the beloved Stardew Valley, Eric Barone discovered the alchemy of quiet gamemaking. All it took was nearly life-ruining levels of obsessiveness.
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+25 +1
Epic Games Releases $12 Million Worth of Paragon Assets for Free
Developers can access a wealth of richly detailed Paragon characters and environment assets for use in Unreal Engine 4 projects, no strings attached.
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+12 +1
Embracing Impressionism: Thoughts on Abzu
When they first appeared on the scene in the 19th century, the Impressionists hardly received a warm welcome from the artistic institutions of their day. Their work was, supposedly, unfinished- you could see individual brush strokes, and the art wasn't focused on great historical moments and figures, but on everyday life and landscapes, with a focus on color and light. Indeed, the Impressionists were so named because their work seemed to offer a mere impression of the things depicted-the footprint but not the foot. The Impressionists and the public embraced their name, pejorative as it was meant to be- today, to describe a work as...
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+10 +1
Gaming and Communication: Inside Indiecade East 2018
Every year in Astoria, a neighborhood in Queens, New York, a celebration of independent games is held at the prestigious Museum of the Moving Image. A wide assortment of games are shown off, and they're generally of the more experimental variety, with a focus on a particular theme. In 2018 the festival returned with the theme “A Decade of Game Design”, which at first glance seems to focus on the growth of games in the past ten years as an artistic medium. This Decade of Game Design exhibition on the museum’s third floor will remain in place until June 17, 2018; if you’re in the city, take some time to check it out.
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+13 +1
How Nintendo Is Changing Its Approach To Indie Developers
With each passing generation of consoles, the criticism against Nintendo’s lackluster third-party support has only strengthened. While the Switch has seen Nintendo attempt to make strides in the realm of triple-A publishers with games from giants like Ubisoft, Bethesda, and even Rockstar, the company is also focusing its efforts on independent developers to expand the library of its most recent console.
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+11 +1
'I want people to know we were here': The fight to keep thousands of Xbox Live Indie Games from disappearing
The strange platform full of small projects has a history-minded benefactor.
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+19 +1
IGN acquires pay-what-you-want game shop Humble Bundle
Online media giant IGN has acquired Humble Bundle, the indie games storefront best known for its pay-what-you-want bundles that raise money for charity.
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+11 +1
Chinese gamers are review-bombing Kerbal Space Program over a single line of text
The weaponisation of Steam reviews continues, with Kerbal Space Program the latest victim. The perpetrators: Chinese gamers who are angry with a revision made to the translation of an Easter Egg. Printed on the side of a space shuttle in the main menu is the phrase “不到mun非好汉.” Back in June, a post was made on Steam which translated this as “without reaching Mun you are not a good male” and complained the language was sexist, since when the developers have replaced it.
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+14 +1
Can “Netflix of Games” Service Jump Succeed?
Earlier this month, a service called Jump became available for Mac, Windows and Linux gamers; it's a subscription-based platform for indie games that includes support for virtual reality platforms. Founded by Anthony Palma, CEO of Kermdinger Studios, Jump seeks to solve a problem that plagues indie game devs in this day and age: invisibility. The trouble with PC gaming in this day and age is that dozens of games are released every single day- what's more important to gamers than having an infinite library of games at their fingertips is having worthwhile games to play.
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+6 +1
Another Polished Gem: Thoughts on Steamworld Dig 2
The Steamworld franchise has been one of my favorites in recent years; the Steamworld is, as its name suggests, a steampunk universe inhabited by robots, which came to inhabit the earth (and eventually stretch into space) after humanity's collapse. Dark as this may sound, the games thus far have been pretty upbeat- while the previous game in the series, Steamworld Heist, was a sort of tactics game, Steamworld Dig and its subsequent sequel are both Metroidvania platformers centered on digging and exploration. Steamworld Dig 2, however, differs from its predecessor in a few key ways; the game has been changed for the better.