Thanks for the reply, I'm certainly considering taking the ads out for the next build, at least until the UX is much improved.
I have tried to incorporate as much functionality as I can into the webview; a menu for tribes, login, and frontpage layouts. As well as introducing text zoom options, which I thought helped a lot. Maybe I'm just seeing the app in a kinder light because I made it...
I would suggest having a donation option, more people are likely to spend money that way - less likely to get annoyed with your app.
Wait for the API to arrive and you'll be a lot better off developing the app
Thanks for the suggestion, /u/cunt.
Couldn't resist ;)
oh. my. god. when I was trying to select a username, this was exactly the kind of thing I was trying to find in my mind, instead I gave up. I am severely disappointed in myself.
I think that as a rule of thumb you should never include ads on an app that is merely a platform for a service that isn't yours. If you built and published a game, reference tool, etc, by all means insert ads, but in this case it's kind of unfair to snapzu for you to be profiting off adviews while users visit their site. A donation option is fine for people who appreciate your app, but you shouldn't impose monetization.
Just one question because I never done android development. How easy/hard is it to inject user styles in a webview?
Roughly the same as in a regular browser.