"I like endings where everyone dies" - the dark new studio from ex Quantic Dream devs
Earlier this year, Heavy Rain and Beyond: Two Souls lead game designer Caroline Marchal decided to branch off on her own. In another life, she could have stayed at Quantic Dream and now been working on Detroit: Become Human. In another she could still be at Sony, a job she left recently to strike off on her own. But just as with modern, choice heavy games, if Marchal could go back and do things differently, each path would have ultimately have led to the same place: she would end up working on narrative games.