10 months ago+2 2 0
Narrowing down ~10,000 mods for a Top 10 Stellaris Mods list wasn't easy, but here are Odin Gaming's favorites for the whole year of 2017. Includes more traditions, more ascension perks, more ship classes, AI improvements, visual improvemen ...
10 months ago+2 2 0
Detailed installation guide for KSP visual mods for v1.3.1. 14 mods featured, including Scatterer, EVE, Distant Object Enhancement, PlanetShine, and more.
11 months ago+3 3 0
The fourth part of this EUIV Let's Play sees Bharat cast her eyes to the horizon, her goal: colonization of the South Pacific. Covers the years 1500-1552. This is a converted CKII save and part of a larger Paradox megacampaign that started in t ...
11 months ago+7 7 0
A place for sharing news, opinions, let's plays, images, videos, mods, guides... anything related to strategy and simulation gaming!
It's brand new and waiting for some great content! See it at /t/strategy.
11 months agoInteractive+3 3 0
Useful name generators for all sorts of naming schemes. Useful outside of fantasy, too e.g. planet naming conventions in Stellaris, city naming in Civilization, army naming in EU4!
11 months ago+6 6 0
Provides a useful snapshot of trade node value and value flow on a world map. Loads from an EU4 save file.
11 months ago+2 2 0
Browser extension that provides more information and options in the Steam web store.
11 months ago+4 4 0
The "Stellaris Mod Manager" tool by Wojciech Krysiak is an invaluable tool to anyone that uses more than a handful of mods in Stellaris. As the number of mods for Stellaris increases - and it's now in the region of 10,000, according t ...
11 months ago+14 14 0
My name's Ash and I run a blog called Odin Gaming.
Odin Gaming is about strategy and simulation gaming and modding. On my site are mods, guides, the odd opinion, and a few Let's Plays. Featured games include Stellaris, Crusader Kings, Kerbal Space Program, and Civilization.
I've always found modding communities to be a little disparate and in need of a constant thread to help bring them together. I've dabbled in modding for years and, as it happens, have ended up becoming a professional software engineer. These two "traits", hand-in-hand, mean that I find myself well-placed to investigate incompatibilities and get mods working nicely together.
I also just seem to have the patience for it!
My cornerstone content is comprised of the odd mod installation guide, carefully-curated mod lists (that are kept up-to-date), and some deep-dives into decade-old modding communities surrounding older games, such as Civ IV and Dawn of War (the original!).
So how did I end up doing this?
My gaming hobby was, believe-it-or-not, a gift from my grandma. I'm relatively certain my first exposure to video games was Manic Miner on the ZX Spectrum. I fondly remember my grandma buying Mario Bros 3 for the NES and sitting with me for hours as we played Super Metroid or Ocarina of Time. Yes, Nintendo was my first gaming love.
Trying my best to cast my mind back, I think my first modding experience was with The Elder Scrolls III: Morrowind. I originally owned this game on the XBox, but had a friend who had joined the PC Master Race a little earlier than me. He showed me console commands and the power of editing game files to do pretty much whatever you wanted. At this point in my life, I was just interested in giving myself super-elf abilities.
And that was that! Once I realised I could make games what I wanted them to be, I was hot on it.
I've been at this for about 10 months now. I'm still making plenty of mistakes, but learning so much. I feel like I've hit a second wind recently - with a site redesign and a new breath of life in my social media strategy - and Snapzu, I hope, will be a part of that.
I'm looking forward to meeting some of you and discovering some great content!