Archeologists disappointed by what they find after surveying video game galaxy
When it was announced in 2013, No Man's Sky seemed unimaginable: a sci-fi exploration game boasting more than 18 quintillion planets, all generated by math and algorithms as players move through the game. Gamers rode a wave of hype and anticipation in the years ahead of its release. But when it finally launched to mixed reviews in August, customers demanded refunds en masse. The gulf between expectations and reality presented unusual challenges for Andrew Reinhard, a Manhattan-based researcher and leader of the team currently playing the game with the same methodology as an archaeological survey.