Exploring Apple’s 3D Touch
I was pretty giddy when Apple revealed 3D Touch at their September event. In a past work-life, I was working with TouchCo’s developer kit at around the same time that Roger Linn was experimenting with the ideas that would become the Linnstrument. TouchCo got bought, my project morphed from hardware to software as the company turned into Zya, and I moved onto other things, putting the interest and ambition in gesture control on the backburner.
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