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Published 8 years ago by ilyas with 1 Comments

Propaganda Games: Sesame Credit - The True Danger of Gamification

China has gamified being an obedient citizen with the creation of Sesame Credit. The game links to your social network and gives you a score for doing things that the government approves of, but it also reduces that score for doing things the government disapproves of. Even your friends' scores affect your own, and being friends with people who have a low score will drag your score down as well...

 

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  • CrookedTale
    +1

    When this goes worldwide I will defiantly have a score of -1. Considering China already considers my wife a criminal I think I will be in good company.

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