6 years ago
4
The Way the World Ends: Not with a Bang But a Paperclip
Paperclips, a new game from designer Frank Lantz, starts simply. The top left of the screen gets a bit of text, probably in Times New Roman, and a couple of clickable buttons: Make a paperclip. You click, and a counter turns over. One. The game ends—big, significant spoiler here—with the destruction of the universe. In between, Lantz, the director of the New York University Games Center, manages to incept the player with a new appreciation for the narrative potential of addictive clicker games, exponential growth curves, and artificial intelligence run amok.
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"You know what? I get up really early this morning, so I have some time and peace to read Snapzu and the news. And then I have lots of time left to paint or tidy up the workshop." But no. I am becoming the next digital paperclip mogul now and will rule my empire with the aide of coffee and munchies. The paint can dry a little longer.
Edit: Pay-per-clip Inc.
Edit 2 (some hours later): this is a highly addictive game and the tab will be open for the day. I want to win this. :-)
We're all doomed!
Not all, but many. MUUUAAAHAHAHAHA! :-)
Edit: fitting soundtrack.
Meanwhile Pay-per-Clip made cancer self-curable, found a reversing of baldness, created an absolute worldpeace and at the moment I am cursing to get global warming fixed. It is not entirely done out of altruism or compassion. It gets my quantum technology extra processors and memory. Earned by the trust I get. The maker's intentions are becoming pretty clear and makes me think about my own decisions in real life.