Sekiro is a perfect subversion of everything Dark Souls has taught me
I've never liked a boss in Dark Souls or Bloodborne. I fear all of them, respect most of them, and outright loathe a few of them—but like them? No. They're terrors meant to be endured. Supernatural monstrosities that flail and slam and scream, and the only way I survive is by keeping my shield up and waiting for that split-second opening where I can sneak in a hit. And that's exactly how I approached every boss in Sekiro: Shadows Die Twice, the latest in FromSoftware's very specific (and cruel) blend of action RPGs.
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