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Published 8 years ago by UnusualAttitude with 0 Comments
  • http://community.eveonline.com/news/patch-notes/patch-notes-for-aegis/

    Patch notes for Aegis 1.0

    To be released on Tuesday, July 7, 2015

    #Features Changes:#

    Audio:

    • TheAegis Theme Songhas been released.
    • Audio effects for Dungeon assets have been added and updated.

    Exploration:

    • The presence of Unidentified Wormholes has reportedly been increased.

    Graphics:

    • The final stages of V3 renovations have concluded, updating all environmental assets to modern shaders and standards.
    • The Cerberus has been redesigned using the new Caracal hull as a base.
    • Turrets now always color-coordinate with the ship on which they are fitted.

    Localization:

    • RU: Terminology and formatting has been updated for all subsystem descriptions.

    Modules:

    • Two new modules types are now availble: Missile Guidance Computers and Missile Guidance Enhancers.More info can be foundhere.

    Miscellaneous:

    • Drone Damage Amplifiers, the Ishtar, and the Tempest have been balanced. More info can be foundhere.
    • Various balance changes have been made for Missiles. More info can be foundhere.

    Missions NPCs:

    • A selection of Amarr Navy NPCs have received upgraded AI.

    Science Industry:

    • Blueprint copies for the Hecate Tactical Destroyer can now be invented from Small Hull Section sleeper relics.
    • The yield of the following ores and compressed ores has been marginally increased:* Luminous Kernite and Compressed Luminous Kernite to 141 Tritanium and 141 Isogen
    • Fiery Kernite and Compressed Fiery Kernite to 148 Tritanium and 148 Isogen
    • Silvery Omber and Compressed Silvery Omber to 90 Tritanium and 90 Isogen
    • Azure Plagioclase and Compressed Azure Plagioclase to 113 Tritanium and 113 Mexallon
    • Rich Plagioclase and Compressed Rich Plagioclase to 118 Tritanium, 235 Pyerite and 118 Mexallon
    • Solid Pyroxeres and Compressed Solid Pyroxeres to 369 Tritanium
    • Viscous Pyroxeres and Compressed Viscous Pyroxeres to 387 Tritanium
    • Condensed Scordite and Compressed Condensed Scordite to 364 Tritanium
    • Massive Scordite and Compressed Massive Scordite to 381 Tritanium

    Ships:

    • Introducing the Gallente Tech 3 Tactical Destroyer: the Hecate* HECATE

    Gallente Tactical Destroyer Bonuses Per Level:

    5% bonus to Small Hybrid Turret rate of fire

    7.5% bonus to Small Hybrid Turret tracking speed

    5% reduction in heat damage generated by modules

    Role Bonus:

    50% bonus to Small Hybrid Turret Damage

    95% reduction in Scan Probe Launcher CPU requirements

    Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.

    Defense Mode:

    33.3% bonus to all armor and hull resistances while Defense Mode is active

    33.3% reduction to armor repairer duration while Defense Mode is active

    Propulsion Mode:

    66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active

    66.6% bonus to ship inertia modifier while Propulsion Mode is active

    Sharpshooter Mode:

    66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active

    100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

    Slot layout: 6 H, 4 M, 4 L, 5 turrets

    3 Rig Slots, 400 Calibration

    Fittings: 54 PWG, 230 CPU

    Defense (shields / armor / hull) : 650 / 700 / 800

    Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50

    Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10

    Capacitor (amount / recharge rate / average cap per second): 700 / 280s / 2.5

    Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.5 / 980,000 / 4.5 / 8.83s

    Drones (bandwidth / bay): 0 / 0

    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7

    Sensor strength: 14 magnetometric

    Signature radius: 70

    Cargo capacity: 450

    Skills:

    • The skill Gallente Tactical Destroyer is now available.

    SKINs:

    • Added ship SKINs for Tech 2 Frigates and Tech 2 Destroyers:

    • AMARR * Retribution EoM SKIN (Permanent)

    • Vengeance EoM SKIN (Permanent)
    • Anathema EoM SKIN (Permanent)
    • Purifier EoM SKIN (Permanent)
    • Sentinel EoM SKIN (Permanent)
    • Crusader EoM SKIN (Permanent)
    • Malediction EoM SKIN (Permanent)
  • SKINs: (continued from above)

    • Malediction EoM SKIN (Permanent)
    • Imperial Navy Slicer EoM SKIN (Permanent)

    • CALDARI * Heretic EoM SKIN (Permanent)

    • Harpy Wiyrkomi SKIN (Permanent)
    • Hawk Wiyrkomi SKIN (Permanent)
    • Buzzard Wiyrkomi SKIN (Permanent)
    • Manticore Wiyrkomi SKIN (Permanent)
    • Kitsune Wiyrkomi SKIN (Permanent)
    • Crow Wiyrkomi SKIN (Permanent)
    • Raptor Wiyrkomi SKIN (Permanent)
    • Caldari Navy Hookbill Wiyrkomi SKIN (Permanent)
    • Flycatcher Wiyrkomi SKIN (Permanent)

    • GALLENTE * Enyo Intaki Syndicate SKIN (Permanent)

    • Ishkur Intaki Syndicate SKIN (Permanent)
    • Helios Intaki Syndicate SKIN (Permanent)
    • Nemesis Intaki Syndicate SKIN (Permanent)
    • Keres Intaki Syndicate SKIN (Permanent)
    • Ares Intaki Syndicate SKIN (Permanent)
    • Taranis Intaki Syndicate SKIN (Permanent)
    • Federation Navy Comet Intaki Syndicate SKIN (Permanent)
    • Eris Intaki Syndicate SKIN (Permanent)

    • MINMATAR * Jaguar Justice SKIN (Permanent)

    • Wolf Justice SKIN (Permanent)
    • Cheetah Justice SKIN (Permanent)
    • Hound Justice SKIN (Permanent)
    • Hyena Justice SKIN (Permanent)
    • Claw Justice SKIN (Permanent)
    • Stiletto Justice SKIN (Permanent)
    • Republic Fleet Firetail Justice SKIN (Permanent)
    • Sabre Justice SKIN (Permanent)

    User Interface:

    • Added Info by Issuer column to My Contracts and Available Contracts tabs in the Contracts window.
    • When creating a route from an Extractor Control Unit in Planetary Interaction the width of the Amount input field has been increased to fit 6 digits.
    • Columns in the Products tab of the Planetary Interaction Extract
    • Imperial Navy Slicer EoM SKIN (Permanent)

    • CALDARI * Heretic EoM SKIN (Permanent)

    • Harpy Wiyrkomi SKIN (Permanent)
    • Hawk Wiyrkomi SKIN (Permanent)
    • Buzzard Wiyrkomi SKIN (Permanent)
    • Manticore Wiyrkomi SKIN (Permanent)
    • Kitsune Wiyrkomi SKIN (Permanent)
    • Crow Wiyrkomi SKIN (Permanent)
    • Raptor Wiyrkomi SKIN (Permanent)
    • Caldari Navy Hookbill Wiyrkomi SKIN (Permanent)
    • Flycatcher Wiyrkomi SKIN (Permanent)

    • GALLENTE * Enyo Intaki Syndicate SKIN (Permanent)

    • Ishkur Intaki Syndicate SKIN (Permanent)
    • Helios Intaki Syndicate SKIN (Permanent)
    • Nemesis Intaki Syndicate SKIN (Permanent)
    • Keres Intaki Syndicate SKIN (Permanent)
    • Ares Intaki Syndicate SKIN (Permanent)
    • Taranis Intaki Syndicate SKIN (Permanent)
    • Federation Navy Comet Intaki Syndicate SKIN (Permanent)
    • Eris Intaki Syndicate SKIN (Permanent)

    • MINMATAR * Jaguar Justice SKIN (Permanent)

    • Wolf Justice SKIN (Permanent)
    • Cheetah Justice SKIN (Permanent)
    • Hound Justice SKIN (Permanent)
    • Hyena Justice SKIN (Permanent)
    • Claw Justice SKIN (Permanent)
    • Stiletto Justice SKIN (Permanent)
    • Republic Fleet Firetail Justice SKIN (Permanent)
    • Sabre Justice SKIN (Permanent)

    User Interface:

    • Added Info by Issuer column to My Contracts and Available Contracts tabs in the Contracts window.
    • When creating a route from an Extractor Control Unit in Planetary Interaction the width of the Amount input field has been increased to fit 6 digits.
    • Columns in the Products tab of the Planetary Interaction Extractor Control Units can now be re-sized.
    • All overview and bracket icons have now thicker line strokes.
    • Friendly NPCs now have a blue tint
    • The amount of drone icon groups have been simplified from 8 to 4.
    • The overview and bracket icon for the Mobile Depot has been changed.
    • The overview and bracket icon for Wrecks has been changed.

    #FIXES :#

    Gameplay:

    • Missiles have had their hitpoints and resistances adjusted. More info can be foundhere.
    • Bob has spoken: the spawn rate and lifetime of some wormhole connections to Nullsec space have changed.
    • The materials received when refining a Jackdaw have been corrected
    • The Civilian Armor Repairer now cycles more slowly, but repairs more hitpoints per cycle.

    Graphics:

    • The Aliastra skin on the Incursus hull has been adjusted.
    • The placement of an antenna on the Golem has been corrected.
    • Engine trails on ships using the Caldari Caracal cruiser hull have been added.
    • The third high power slot on the Bantam has been corrected so that it shows launchers on the ship.
    • Screen flashing with HDR enabled has been fixed.
    • A missing logo on the Mackinaw has been corrected.
    • The placement of small and medium autocannon and artillery turrets on their batteries have been corrected.
    • The camera origin for the Gallente Shuttle has been corrected.
    • The Minmatar outpost has been updated to fix a gap in geometry. Station owners no longer need to duct-tape those holes.
 

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