Gaming revolution: Millennials make e-sports billion-dollar business
Ten years ago, Sumail Hassan just wanted to play computer games at a cybercafe in his native Pakistan. So he did what many kids his age might do. He sold his bike “for a very bad price” to buy more gaming time. “I bought like two hours for it,” Hassan, 18, recalled with a little grin. “I regretted it so much. ... But I was 7, so it was OK.”
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