Boneworks Feels Like The First Next Generation VR Game
Boneworks from Stress Level Zero feels like the first game of PC VR’s second generation. The small team based in Los Angeles previously developed Duck Season and Hover Junkers. In Boneworks, they are applying years of refinement to physics, locomotion and object handling systems. You can feel the effort every second inside their virtual world. A recent demo of Boneworks from Stress Level Zero co-founder Brandon Laastch shows interactions tuned to a degree I’ve never seen before. First I held, loaded and fired a one-handed pistol. I dropped the gun, grabbed a bigger one, racked it with my other hand and started firing.
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