Meta Quest Pro review: A very expensive VR experiment that doesn't have a target audience
After spending about two weeks with it, here’s my takeaway: The Pro has an identity crisis. At $1,500, it’s far too expensive to be considered a consumer device for gaming. Unfortunately, most of the apps on the device haven’t been optimized for the new Pro, so it also doesn’t feel ready for professional use, either. Meta still needs VR developers who are looking to enhance the metaverse to buy the Pro and create more apps and use cases for the headset.
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