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Super Normal UX Design - digitalwaveriding
Simplicity seems to be the one thing we all try to accomplish. Though users seek for rich and satisfying experiences, and with this often comes complexity. For what kind of simplicity do we actually looking for? Is simplicity really an absolute quality of design?
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Designing with animation
by Pasquale D'Silva
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Sci-fi interfaces
IxD Lessons from Sci-Fi
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The Art of UI Animations
A workshop with Mark Geyer. Use keyboard or arrows to navigate.
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LinkedIn dark patterns
Why your friends keep spamming you to sign up for LinkedIn
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Interface Writing: Code for Humans
The web and the world are full of instructions. Everywhere you go, signs and people are telling you what to do.
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Introducing Material Design Lite
getmdl.io -a library of components & templates in vanilla CSS, HTML and JS
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Slow Games
Slow Games are physical video games with a very low frequency of interaction: one move a day. The games are based on classic video games (Mario, Pong, etc). By reducing the feedback loop to a frequency of a day, the games take a new perspective and the skills required to make progress are radically different. While traditional video games require good hand-eye coordination and concentration, Slow Games challenge our memory, capacity of observation and patience.
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