The question of fidelity and Shadow of the Colossus
As someone who spends much of their time with games thinking about and photographing their spaces, architecture and worlds, I often forget that these are spaces we never truly enter. While our minds might seem to wander past the screen, it's a hard border for us, one we can never pass. In truth it seems that game spaces aren't true spaces at all, but images of spaces, presented at the steady clip of 30 or 60 frames per second. Why does this matter?
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