EA’s Star Wars ‘pivot’ is a vote of no confidence in single-player games
Yesterday’s sobering Star Wars news is just the latest nail in the coffin for a beloved but increasingly unsustainable style of video game: big-budget cinematic action games designed as linear single-player experiences. Electronic Arts announced yesterday that it is refocusing the Star Wars project that had been in development at Visceral Games, an unannounced action-adventure title with a linear story campaign. EA Vancouver is taking over with a new direction, assisted by other EA studios, while EA is shuttering Visceral Games entirely and looking to shift the studio’s developers elsewhere inside the company.
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