When bugs become features: why dynamic game systems surprise their creators
What is a bug? Asking that question can send you on an unusual journey, especially when you consider games like Caves of Qud, where a ‘ﬂaw’ could easily be an incredible source of tactical complexity. “it’s possible to acquire a mental mutation that lets you dominate the minds of other creatures,” says Caves of Qud cocreator Jason Grinblat. “what this means is: for a limited duration, you walk around the map as the dominated creature—with access to their skills and powers...