Human movement in video games
From two-dimensional rotoscoping to modern life-mirroring inertia mechanics, physics engines have come a long way in replicating a realistic feel of human movement in video games.
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Games of Focus
From two-dimensional rotoscoping to modern life-mirroring inertia mechanics, physics engines have come a long way in replicating a realistic feel of human movement in video games.
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There is an inaccuracy presented in the video regarding Mirror's Edge: "You could look down and see your body for practically the first time ever in a first-person game." PC model rendering in a first-person PoV was implemented in Operation Flashpoint: Cold War Crisis (2001) and maybe in even earlier games. Nonetheless, I found the commentary interesting.