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Published 8 years ago by microfracture with 0 Comments
  • Features tested recently, and available to be tested, include:

    • Removal of the credit system. Humans and aliens can buy and morph into whatever they’ve unlocked as a team, and since players can just repurchase upgrades after death, this leads into very aggressive gameplay.
    • Simple momentum. As it would suggest, this drastically simplifies the momentum system so that momentum is only awarded for killing enemy players and their spawns.
    • Anti-camping. This reduces the fund and momentum rewards when players are within proximity of their base structures.
    • Unlocked buildables. All buildings are unlocked from the start, for both teams. Less tedium for players stuck building.
    • Construct anywhere. No longer are you bound to creep or power, you can just stick structures wherever you’d like. You can also optionally allow building without a reactor or overmind.
    • Build point pools. Instead of perpetually generating build points in a slow fashion, you start with a set number of build points, and drills and leeches add to the maximum number available.
      Removal of stamina. You can no longer sprint as a human, but you can jump as much as you please. Wearing armor will keep you slow. In the future, we will look into adding interesting human movement.
    • Simplified locational damage. No more head, torso, or leg damage zones. There are just two: front and back, with attacks from the rear dealing more damage. Much easier for new players and dretches.
 

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