Unvanquished 44 Released
Welcome to the 44th alpha release! For this one, we’ve focused on the game code. The primary focus this month has been on gameplay modifications by Norfenstein that we have been testing at each of our Sunday development games. Some of these modifications are quite drastic indeed! We are taking a very experimental approach to game coding right now, with features liable to be added or removed at any time. In addition to this, we would very much like it if server operators ran the modifications...
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Features tested recently, and available to be tested, include:
- Removal of the credit system. Humans and aliens can buy and morph into whatever they’ve unlocked as a team, and since players can just repurchase upgrades after death, this leads into very aggressive gameplay.
- Simple momentum. As it would suggest, this drastically simplifies the momentum system so that momentum is only awarded for killing enemy players and their spawns.
- Anti-camping. This reduces the fund and momentum rewards when players are within proximity of their base structures.
- Unlocked buildables. All buildings are unlocked from the start, for both teams. Less tedium for players stuck building.
- Construct anywhere. No longer are you bound to creep or power, you can just stick structures wherever you’d like. You can also optionally allow building without a reactor or overmind.
- Build point pools. Instead of perpetually generating build points in a slow fashion, you start with a set number of build points, and drills and leeches add to the maximum number available.
Removal of stamina. You can no longer sprint as a human, but you can jump as much as you please. Wearing armor will keep you slow. In the future, we will look into adding interesting human movement. - Simplified locational damage. No more head, torso, or leg damage zones. There are just two: front and back, with attacks from the rear dealing more damage. Much easier for new players and dretches.
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