Dishonored shows that developers should still be building levels and not just worlds
For a long time, levels were the standard delivery format for videogames - discrete chunks of action, exploration, and storytelling that together formed a whole. Look at the best-selling games of 2017, though, and you will discover that is no longer the norm. Destiny 2 spreads its events throughout sprawling planetary hubs. Ghost Recon: Wildlands dots its missions across 11 biomes and 656 kilometres of continuous road. Read more: the best FPS games on PC.