Getting started with live game operations e-book
It’s not enough anymore to build a great game and walk away. The rise of “games-as-a-service” means players now expect regular updates to their play experience. Are you ready?
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Video: The peak-end rule in games
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What’s the best time to ask your player for additional permission like messaging or to purchase a new item?
Maybe it’s not the best time to ask for push messaging permissions when a player has lost the same level five times.
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