Why Guerrilla Games stubbornly built its amazing game engine from scratch
Guerrilla Games‘ picturesque canalside office was originally intended to house 190 people, its technical director Michiel van der Leeuw tells me as he rushes through the building in search of an empty room. But the Amsterdam-based game developer has grown rapidly over the past few years, filling every nook and cranny of the place, and now it’s bursting at the seams. Next year, it plans to move uptown. Right now, its 250 employees make do.
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