Open-world games are broken, and Nintendo spent 2017 trying to fix them
Earlier this year, I threw a temper tantrum. I was mid-way through Horizon Zero Dawn, a game of dazzling polish and exciting potential, and after a few hours of streamlined, mildly inspired introduction, I viewed with horror what the remainder of my time with the game would be: It was to be, yet again, a map game. I would find new regions, climb some sort of tower, unlock a bunch of icons representing various activities on a map, and then go do them.
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