7 years ago
3
Consumer scepticism drives Kickstarter decline
You know what everyone forgets about the story of the boy who cried wolf? In the end, there actually was a wolf - a ravenous, man-eating wolf. It's as much a parable about the dangers of ignoring credible threats just because the present situation is rosy, as it is about the social ills of sending bored teenage boys up lonely hillsides in the era before they could stream high-definition porn over LTE.
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Like this article says, Kickstarter is a terrible medium for video game projects. Unless a major video game studio used Kickstarter to 'gauge interest' in one of their project games, I don't know if I would trust any video game on Kickstarter. However, in the past 3 years I've backed 12 projects. All but one of them have gone at least a month past their original schedule, which I'm fine with. I don't expect them to meet their optimistic schedules. I have had one bad experience where at this point I don't think I will get the product or a refund. I am still using Kickstarter and don't plan on stopping because of one bad experience.
Also, it is great for board games. 5 of the 12 projects I've backed have been board games and 4 of those 5 are in our regular board game rotation (I haven't received the 5th yet).
Remember just a few years ago board game pitches were constant running joke about what not to ever invest in.
There are a lot of creative people that may have never gotten their ideas out there if it weren't for crowdfunding.