+18 19 1
Published 9 years ago by cone with 4 Comments

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  • Havear
    +4

    I've seen some recent devices using things like ultrasound for better motion resolution compared to optical cameras. It will also be interesting to see how the software develops to deal with multiple people in the same area. (Some sort of beacon to tag the player?)

  • picklefingers
    +3

    You would still need a controller to navigate things that aren't 3D spaces. Unless you want to use sign language as your controller.

    • i208khonsu
      +5

      Agreed. You will always and forever need buttons in virtual reality. Without them your not even limited to the World of Walking, you're just limited to the World of Pacing. Let's say for instance you want a jetpack in your game. Even in reality you're going to have some sort of buttons and controls for throttle, pitch, trim, and whatnot.

      What if I have a gun that can switch between single shot, three round burst, and full auto? Is the censor really going to pick up on that emulated switch? Further you get no physical feedback when moving the virtual switch.

      sigh I could rant on and on, but I think I'll stop for now ;P

      • picklefingers
        +3

        Well I wouldn't say forever. Just depends on how long it takes for neuroscience to get to a point that allows us to control our game straight from the brain.

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