The next episode: how TV is inspiring a new style of games
In 1987, Apogee Software released a game called Kingdom of Kroz. It was a relatively short maze game in which you played as an archaeologist exploring mystical ruins. But the 25 levels of Kingdom of Kroz weren't the entire game — it was just the first episode of what would turn out to be a seven-part series. That structure, which would become known as the "Apogee model," gained some traction at the time — even games like Doom were released episodically — but eventually died out.
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