Here’s Why Embracing Mundanity Can Make For Better Games
Ever since their inception, games have been viewed as a form of escapism. You can’t rob a bank in real life because it’s, you know, bad, so you plan a heist in GTA 5. Sadly, it’s impossible to become a supernatural assassin, but Dishonored’s there to fulfill this fantasy. You can’t hunt dragons in real life because that would go against the Endangered Species Act or whatever, so you boot up nearly every RPG released in the last 30 years and get to the slaying.
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