When Choice Doesn’t Matter: An essay on game storytelling and choice in favor of player immersion over gameplay
Walking into The Banner Saga 2, I had a rough idea of what to expect; hard choices, beautiful music and lovely hand-drawn art to frame a sad story. I'd played the first game in the series and was certain that I'd remembered it well enough to know what to expect from its sequel. The trouble is, I'd forgotten something important about the first game: my choices didn't always matter- and that made the experience more meaningful.
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