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+2 +2
Chris Avellone may be teasing a new Fallout game
Chris Avellone is an RPG machine. His credits stretch back two decades, to games including Planescape: Torment, Icewind Dale, KOTOR 2, Neverwinter Nights 2, and—in 2017 alone—Torment: Tides of Numenera, Prey, and Divinity: Original Sin 2. He also had a hand in Fallout 2 and Fallout: New Vegas, which is why a recent bit of activity on his Facebook page has caused quite a stir among fans.
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+18 +5
The making of Alpha Protocol, Obsidian's secret best RPG
Imagine a glitzy cinematic sequence where you, as a secret agent, fight your way through an aeroplane soaring through the sky. You're pressing button prompts appearing on the screen while your hero whacks, chops, spins and kicks at the baddie in your way. "You fight all the way down until eventually you beat the guy and rip off his parachute and, I don't know, break his neck, and he floats off and you use his parachute to land."
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+1 +1
Full Pricing for D&D Beyond, Wizards' first official source for digital sourcebooks
Because it's almost 2018 and there's still no way to buy legal PDFs.
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+19 +3
The Default Adventure Skeleton: An Easy Checklist for DMs
Simple tools and checklists can give us a lot of leverage when running our RPGs and we can use such a checklist as a basic guide for maintaining an interesting pace during our next game. This article contains one such checklist in the form of an adventure skeleton.
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+2 +1
Converting Old D&D Adventures to 5th Edition
Today I’m going to take a stab at explaining how you can convert older adventures to 5th edition D&D rules.
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+3 +2
Bandai Namco announces Code Vein, a new action RPG from the God Eater team
The latest issue of Weekly Famitsu reveals Code Vein, a new “dungeon exploration-type, hard action RPG” from Bandai Namco developed by the team behind God Eater. It is due out in 2018 for unannounced platform(s). Read more at http://gematsu.com/2017/04/bandai-namco-announces-code-vein-new-action-rpg-god-eater-team#WXAY0LowRhV7H5OL.99
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+33 +7
There's Not Much Role-Playing in Role-Playing Games These Days
If you're wondering why Extra Punctuation doesn't seem to show up as often as it used to, it's because it had gone on long enough that I started to feel like I was repeating myself, and rather than feeling obliged to force out a page of rambly bollocks I should only do them when there's something about the most recently ZPed game that I really genuinely want to write about. So here we are. I want to talk about role playing. And why it seems to be such a very small part of what are termed "role-playing games" these days.
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+11 +3
How We Won the War on Dungeons & Dragons
Thirty years ago, a war raged between the dorks who played Dungeons & Dragons, and the conservative parent groups who believed that gaming was debauched at best and Satanic at worst. Lives were ruined. People died. And now that war is over. I still can't believe we won.
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+10 +4
When Monsters Run: A Quick 'n Easy Morale System for D&D.
The original form of Dungeons & Dragons grew out of a tabletop wargame. As such, it had a set of morale rules: rules to determine when a troop of monsters (or men) would stay and fight.
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+3 +1
Gaming Zines And You
There has always been a history of amateur publications in role-playing games, going back as far as Lee Gold's influential APA zine Alarums & Excursions started in the 70s. With the resurgence of zine publishing there has been an explosion of people publishing zines again, and the RPG field isn't alone in this.
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+13 +3
5 Tips on How to Be a Good Player from a GM
Usually on the Campaign Trail, I write articles to help out my fellow GMs. This week I wanted to write something to help out all the players.
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+5 +2
What’s Your "Real Life" Strength Rating in Dungeons & Dragons?
So there I was, browsing the PHB and marveling at what the late 1970s considered optimal tabletop game design, when I discovered that, uniquely among all the character attributes, the STR (strength) score has a numerical “in real life” quantification attached.
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+25 +6
The Power Of Print On Demand
A couple of weeks ago, word started spreading that Wizards of the Coast was putting old TSR material into their print on demand program. I decided to look into some of the offerings and see what was up, From there, this expanded into a general "State of the Print on Demand" piece for the OneBookShelf sites.
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+6 +1
D&D Unearthed Arcana: New Fighter Archetypes Released [PDF]
The fighter faces four new Martial Archetype options this week: Arcane Archer, Knight, Samurai, and Sharpshooter. We invite you to read the options' descriptions, make characters with them, and see whether you like them.
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+8 +5
Halloween D&D Adventure
So for Halloween we are hosting a D&D 5th edition game. 1st step is to create a theme. Halloween! Done! Nope, that’s not enough. So I’d like to make it scary, and also this really is initiatory, so it doesn’t have to be overly complicated. How about find and defeat the evil in the Haunted House. What is the Evil, well I will need to figure all of this out as I build this up.
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+5 +3
[5e] Unearthed Arcana: Encounter Building Breakdown
This document is the kind of thing you should keep in your back pocket as a DM. When the DMG’s encounter-building tools aren’t answering the questions that you really need, or when your encounters are getting a little stale, pull this out and see if it can help you.
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+36 +10
I Am Fully Capable of Entertaining Myself in Prison for Decades If Need Be
After my first FBI raid I started reading those little guides on life in prison that one finds online and noticed several references to role-playing games. By Barrett Brown.
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+2 +1
The RPG Origins of Fallout - Part I: Tunnels & Trolls
Fallout, the beloved video game franchise that mixes 50s retro-futurism with the apocalypse, has its roots in a role-playing game...and then attempted two different licensing deals with role-playing game companies before they were tripped up by legal challenges. From Tunnels & Trolls to GURPS to D20 Modern, Fallout's evolution was intertwined with both video game and tabletop gaming history.
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+7 +2
id Software's "Quake" Was Inspired by a High Level D&D Character
In the previous installment we discussed the influence of the disastrous end to a Dungeons & Dragons campaign and how it helped shape the beginning of the first-person shooter, Doom. But there was another character who influenced id Software's follow-up to Doom. His name was Quake, and although he never appeared in his original form in the titular game, his magic arsenal was typical of a a high-level D&D character.
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+6 +3
The Four Best JRPGs at Tokyo Game Show 2016
It’s a special time of year for the fans of Japanese role-playing games, when the time comes for the annual Tokyo Game Show. There was an abundance of news on upcoming games being released by their publishers, we got to see merchandise of our most beloved franchises and new game demos.
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